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Schadenfreude Studios > Tabletop > D&D 3e: Alignment Issue


ReverendD&D 3e: Alignment Issue
  January 23, 2011 5:03 PM | Post #1
Goblin King




Why are skeletons and zombies evil in D&D? Shouldn't they be neutral or chaotic neutral? After all they themselves have no intentions they are just mindlessly following simple orders or following their instinct like a wolf or a bear. Triangle



Don't blame me for what my minions have done. Blame yourself for being the target.


ÂmesangRe: D&D 3e: Alignment Issue
  January 24, 2011 4:08 AM | Post #2
has lost the game




True; however, I believe the general idea is that in the creation of an undead creation you're perverting the form of someone's body against that person's/soul's will. Likewise, death is a natural part of existance, and "undeath" (for lack of a better term) would thusly go against the natural order.

This causes the creation of undead, and the undead themselves, to be seen as evil. Or, atleast that's my take on it.



URNOTE


ReverendRe: Re: D&D 3e: Alignment Issue
  January 24, 2011 4:37 PM | Post #3
Goblin King




I agree with the creation part 100%, but I just like the idea of them being evil for evil sake. Interesting note not all undead are evil.

Summon Shadow: At 3rd level, a shadowdancer can summon a shadow, an undead shade. Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Every third level gained by the shadowdancer adds +2 HD (and the requisite base attack and base save bonus increases) to her shadow companion.



Don't blame me for what my minions have done. Blame yourself for being the target.


  


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